Blog Posts in Category: Programming

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Django for EVE Online Development
February 18, 2010

For anyone who plays EVE Online, I have a proposition for you. Myself and a few nerdy corpmates have been working on the django-eve projects, which are a collection of Django apps for EVE Online. We're looking at trying to get more people involved with the project, whether it be providing feedback, patches, or joining up with us longer term.

Our eventual goal as a corporation would be to use these various open-source components ...

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Django + Disqus or Intense Debate... Fight!
February 17, 2010

As most Django blogs seem to be going with Disqus these days, I set out to try it for myself. The install was simple enough, but Disqus was unable to reach my production site (the one you're looking at) most of the time. Every once in a while, it'd decide that it felt like working, which left me with the normal Disqus comment box. Great.

I tested my shiny new comments by leaving ...

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PIL + TIFF = Fun
January 20, 2010

We had to do some things at work using TIFF files with software that relied on the presence of certain TIFF Tags. We're slowly phasing out some legacy C applications with Python equivalents, and decided to use Python Imaging Library for the task.

Everything worked brilliantly, aside from the fact that most of the tags from the original file we were modifying were getting wiped out in the newly saved file. This was a ...

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Evennia MUD Server IRC Channel
October 8, 2009

To improve collaboration, the Evennia MUD Server project now has an IRC channel on Freenode, #evennia. We have taken it a step further and linked this up with our test game, so those messing around in-game can still talk/listen on the IMCEvennia channel (which is also replicated to the MudBytes Inter-MUD network).

Evennia is a Python+Twisted+Django-based MUD server. For those that who have no idea what this is, it's a base ...

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python-fedex 0.1 Released
September 23, 2009

After a few weeks of slow work, I finally have released python-fedex. This module is a very light wrapper around suds and the Fedex WSDLs. There is very little abstraction, the idea is just to handle the annoying WSDL stuff behind-the-scenes and raise some basic exceptions if really bad things happen.

By figuring out the suds+WSDL end of things, I hope to allow other Python developers to jump into their projects much more quickly ...

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MacPorts Python 2.6 + Snow Leopard
September 3, 2009

I just thought I'd provide a friendly heads up to the Django and Python communities that the Python 2.6 distributed with MacPorts does not compile on Snow Leopard as of now. This issue is outlined on MacPorts ticket #20284.

There are some really hacky work-arounds, but they are not for the feint of heart. This is reportedly an upstream Python problem, and has been reported as such by the MacPorts community. While Python ...

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django-eve-proxy 0.1 Released
March 23, 2009

I am pleased to announce the release of django-eve-proxy 0.1. This is a simple proxy/cache app for Django that you may drop in to assist in accessing the API through your Python modules, or with a urls.py entry, via HTTP.

Although young, django-eve-proxy should be fully functional and ready to go. All comments, feedback, and suggestions are appreciated.

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Django + EVE Online
February 11, 2009

For the use of fellow Djangonauts out there, I introspected and fixed up CCP's SQL dump of EVE Online data. This means you can now get access to everything from the comforts of the Django ORM.

The project is still very new, and I'm not even sure it's going to be attractive given the table layout. At this point, it is a bunch of introspected models and a fixed up database dump ...

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Lack of an open X-Rite i1 (Eye-One) SDK
July 25, 2008

After doing a lot of work with the X-Rite (formerly Gretagmacbeth) i1 (Eye-One) Pro SDK, I've started running into strange little quirks with their close-sourced libraries. The documentation is decent, but severely lacking in crucial areas such as code examples. Several of the functions are vaguely defined with no examples whatsoever. To make matters worse, there is absolutely no developer community since the SDK isn't publicly available.

So if you're running on ...

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Browser Games with Django (English)
July 18, 2008

Just looking through DjangoSites.org and Googling around, I'm absolutely puzzled by the lack of Django-based browser games. It is such an idea platform for developing these, yet there are only a few that are actually open to the public (some of which aren't in English, and are thus inaccessible to me). There seem to be a few games out there in French, Chinese, and some other things I don't really recognize ...

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